This study explored the effect of video games as a new tool for Iranian EFL (English as a foreign
language) vocabulary learning. It also attempted to find out gender differences in terms of playing video games
The authors employed three instruments: TOEFL test me. multiple-choice questions achievement test, and Likert-scaled questionnaire to conduct the study. 40 intermediate EFL learners were chosen through a TOEFL proficiency test. The participants were divided into two groups (10 males and 10 females in each): a control group and an experimental group. While the control group studied vocabulary via traditional classes, the experimental group experienced vocabulary learning (the same words) via a video game called Runaway: A Road Adventure.
The results of the study revealed that learning vocabulary via video games is beneficial, in that statistical results revealed that using a video game as a tool for vocabulary learning can be much more useful than using a traditional approach. It also reveal that males are more inclined toward video-game learning than females.
Reference:
Vahdat, S., & Behbahani, A. R. (2013). The effect of video games on Iranian EFL learners’ vocabulary learning. Reading, 13(1).