This study explored the effect of video games as a new tool for Iranian EFL (English as a foreign
language) vocabulary learning. It also attempted to find out gender differences in terms of playing video games
The authors employed three instruments: TOEFL test me. multiple-choice questions achievement test, and Likert-scaled questionnaire to conduct the study. 40 intermediate EFL learners were chosen through a TOEFL proficiency test. The participants were divided into two groups (10 males and 10 females in each): a control group and an experimental group. While the control group studied vocabulary via traditional classes, the experimental group experienced vocabulary learning (the same words) via a video game called Runaway: A Road Adventure.
The results of the study revealed that learning vocabulary via video games is beneficial, in that statistical results revealed that using a video game as a tool for vocabulary learning can be much more useful than using a traditional approach. It also reveal that males are more inclined toward video-game learning than females.
Reference:
Vahdat, S., & Behbahani, A. R. (2013). The effect of video games on Iranian EFL learners’ vocabulary learning. Reading, 13(1).
I found your post very informational. Using technology to support skills is very important and sometimes overlooked because of our, teachers, perception of technology. However, finding the right computer program or application to promote learning can be a challenge in itself.
ReplyDeleteLooking to researches that your post is about is a very strong message to those who still believe that computers can hinder learning. I found many articles that convinced me that using computer based websites can be just as beneficial as oppose to stand alone applications that can be purchased.
Hi Kathryn,
DeleteThanks for your insightful comment.
I totally agree with you. I'm also convinced after reading various articles about the role of computer in the classroom.